Alchemerge
Alchemerge is a 2D puzzle-platformer where you push and transform blocks to escape with your gold. Use the blocks properties to navigate the level; transform them back into gold and escape unseen with the loot!
Design Doc: alchemerge_design_doc.docx - Google Docs
Checkout the GitHub page here: calham-21/PirateSoftwareGJShadowAlchemyMaster (github.com)
Controls:
WASD: Movement
SPACE: Push
ARROW KEYS: Move Cursor /Transmute after selecting
E: Select Block
Q: Deselect Block
HOLD R: Reset
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | kansascitysunshine |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Puzzle-Platformer, Sokoban, Stealth |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Comments
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Extremely clever mechanics for the different elements!!
Thank you!
The mechanics of this game are really great! It's really fun thinking about how and where I have to trasmute the different materials. I found it quite difficult but that's not a bad thing :)
A suggestion I have is maybe having the selection square follow you when you move so you don't have to reposition it from so far away
Thank you so much! Also, yes you right about the selection square and how it should follow the player. I had a bit of trouble making it work, but something I should address.
Also, was wondering what level you got up too? I've had some people play and the majority of reached around level 6 in about 25mins. Very curious about your thoughts on things like the difficulty.
I got up to the level after the one with the battery and the string of copper blocks. I think maybe the difficulty could ramp up a little slower?